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Erfurt, Germany

Adeel Ahmed

Gameplay Programmer

Unity and C# developer based in Erfurt, Germany. I have shipped six mobile titles as a developer at FINZ Games, together exceeding 2.6 million downloads, and I build physics-driven and simulation-led systems. I am studying for an M.Sc. at TU Ilmenau and am seeking a working student or internship position in game development.

6
Shipped titles
2.6M+
Downloads
4
Years building games

Currently seeking: Working student or internship, game development. Available immediately, 20 hours per week during semester, full time during breaks.

The cabin

Shipped games

Six mobile titles developed as a developer at FINZ Games, together exceeding 2.6M+ downloads on Google Play. Each was built end to end in Unity and C#, including gameplay, user interface, analytics and store release. All figures below are live store figures.

  • Mr Sneaky store icon

    Mr Sneaky

    Casual · Published by 1der Sports

    1M+ downloads4.1 (1,590)

    A stealth-oriented casual title in which the player collects valuables and reaches a getaway vehicle while avoiding patrolling police. Each level introduces new obstacle layouts and timing challenges.

    Mr Sneaky gameplay screenshot 1Mr Sneaky gameplay screenshot 2Mr Sneaky gameplay screenshot 3
    • Unity
    • C#
    • Firebase
    • ByteBrew
    • AdMob
    View on Google Play
  • Break the Giant store icon

    Break the Giant

    Casual · Published by Trendy Buy (Private) Limited

    500K+ downloads4.1 (1,850)

    A physics-driven casual shooter in which the player identifies the structural weak points of oversized figures and strikes them in order to topple the target. Accuracy determines how quickly a figure collapses.

    Break the Giant gameplay screenshot 1Break the Giant gameplay screenshot 2Break the Giant gameplay screenshot 3
    • Unity
    • C#
    • Physics
    • Firebase
    • AppLovin
    View on Google Play
  • Train Tumble store icon

    Train Tumble

    Simulation · Published by 1der Sports

    500K+ downloads3.9 (708)

    A ragdoll physics title in which the player positions oversized characters onto railway tracks ahead of an approaching train. The result is resolved entirely by the physics simulation rather than by scripted animation.

    Train Tumble gameplay screenshot 1Train Tumble gameplay screenshot 2Train Tumble gameplay screenshot 3
    • Unity
    • C#
    • Ragdoll physics
    • ByteBrew
    • IronSource
    View on Google Play
  • Pop Fury: Blast Away store icon

    Pop Fury: Blast Away

    Casual · Published by Trendy Buy (Private) Limited

    500K+ downloads4.0 (891)

    A fast-paced casual shooter built around projectile aiming against balloon targets, tuned for short sessions and immediate readability.

    Pop Fury: Blast Away gameplay screenshot 1Pop Fury: Blast Away gameplay screenshot 2Pop Fury: Blast Away gameplay screenshot 3
    • Unity
    • C#
    • Firebase
    • Unity Ads
    View on Google Play
  • Drop Dude store icon

    Drop Dude

    Casual · Published by World Sports Arena

    100K+ downloads3.6 (348)

    A ragdoll physics title centred on launching a character from height through destructible obstacles, with outcomes driven by the simulation rather than predetermined sequences.

    Drop Dude gameplay screenshot 1Drop Dude gameplay screenshot 2Drop Dude gameplay screenshot 3
    • Unity
    • C#
    • Ragdoll physics
    • AdMob
    View on Google Play
  • Scary Makeover: Magic Repair store icon

    Scary Makeover: Magic Repair

    Casual · Published by 1der Sports

    1K+ downloads

    A cleaning and restoration title in which the player washes, repairs and polishes a sequence of objects through staged interactions, combining tactile feedback with progressive unlocks.

    Scary Makeover: Magic Repair gameplay screenshot 1Scary Makeover: Magic Repair gameplay screenshot 2Scary Makeover: Magic Repair gameplay screenshot 3
    • Unity
    • C#
    • Shaders
    • Firebase
    View on Google Play

The workshop

Projects

Work outside the store listings: simulation systems, virtual reality, computer vision on embedded hardware, and engines written without an engine. Simulation is the direction I want to keep building in.

  • VR / XR · 2024

    VR Table Tennis

    A physics-based table tennis simulation for Meta Quest 2, built with the Unity XR Interaction Toolkit. Includes an AI opponent with adjustable difficulty and physically modelled ball response to paddle angle and velocity.

    • Unity
    • C#
    • XR Interaction Toolkit
    • Meta Quest 2
    • Physics
  • Simulation · 2023

    Airport Baggage Handling Simulator

    A two-dimensional simulation of airport baggage operations, delivered as a client project at RipeSeed. Models the routing and handling stages of a real baggage system rather than abstracting them into arcade mechanics.

    • Unity
    • C#
    • Simulation
  • Simulation · 2023

    Procedural 3D Family Tree Generation

    A data-driven generator that constructs a navigable three-dimensional tree from family relationship data supplied as CSV. Branch structure, depth and placement are derived from the dataset at runtime, so any valid input produces a coherent tree.

    • Unity
    • C#
    • Procedural generation
    • CSV parsing
  • AI / ML · 2024

    BikeSafe

    Real-time helmet detection running on edge hardware. A YOLOv8 model was fine tuned on a custom labelled dataset and deployed to a Raspberry Pi, driving GPIO outputs on detection. Completed as the final year project.

    • Python
    • YOLOv8
    • Raspberry Pi
    • Linux
    • GPIO

Also built

  • Game · 2023

    Role-Based Team Battle

    A six against six two-dimensional strategy title in which the player assembles a lineup from role-differentiated units before engaging an opposing team. Delivered as a client project at RipeSeed.

    Unity, C#, Game AI

  • Full stack · 2023

    MealMaven

    A full stack health and nutrition application with an integrated language model for meal suggestions, backed by an automated Selenium test suite covering the primary user flows.

    React, Node.js, Express, MongoDB, OpenAI API, Selenium

    View source
  • Systems · 2022

    Match-Three Engine

    A match-three puzzle game written from scratch in C++ with SFML, without a game engine. Implements the grid model, match detection, cascade resolution, special tile behaviour, scoring, animation and audio directly.

    C++, SFML

    View source
  • Systems · 2022

    Paint Application

    A desktop drawing application built in C++ with SFML, supporting freehand strokes, line, curve, polygon, circle and rectangle primitives, flood fill, an eraser, text placement and colour selection.

    C++, SFML

    View source
  • Game · 2022

    Toon Tangled

    A puzzle title built around untangling overlapping snakes. Each level is solvable only by removing the snakes in the correct order, which requires reading the overlap hierarchy before acting.

    Unity, C#

    View source
  • Game · 2022

    Baja Brigade

    A three-dimensional driving game built during a game jam at NASCON, where Adeel led the team. His first Unity project.

    Unity, C#, Blender

    View source

The library

About

Four years building games professionally, now studying for a master's degree in Germany and looking for a working student position where I can keep shipping.

Experience

  1. Software Engineer

    FINZ Games Pvt Limited

    Jun 2024Oct 2025 · Lahore, Pakistan

    Solo and lead developer on six published Unity titles with more than 2.6 million combined downloads, building each one end to end within a team of eight.

    • Owned full gameplay and code responsibility on assigned titles, from prototype through to store release.
    • Sustained Day 1 retention above 30 percent and average session times exceeding 12 minutes, measured through Firebase and ByteBrew.
    • Integrated monetisation and analytics platforms including AdMob, Unity Ads, IronSource and AppLovin, alongside Firebase and ByteBrew for analytics and remote configuration.
    • Diagnosed and resolved a crash inside an advertising network SDK that terminated the application during initialisation when a device held a network connection but no functioning internet service.
    • Built reusable Unity systems and plugins, and profiled and optimised runtime performance across successive releases.
  2. Associate Software Engineer

    RipeSeed.io

    Sep 2022Apr 2024 · Lahore, Pakistan

    Delivered three client Unity projects spanning simulation, procedural generation and strategy, and introduced virtual reality into the company's project lineup.

    • Built a two-dimensional airport baggage handling simulator modelling real operational stages.
    • Developed a procedural system generating navigable three-dimensional trees from family relationship data supplied as CSV.
    • Delivered a six against six role-based two-dimensional strategy title with configurable team composition.
    • Built the company's first virtual reality title and established VR and XR as a service offering.
    • Improved application performance by approximately 50 percent and player engagement by approximately 150 percent, measured through Firebase and ByteBrew.
  3. Teaching Assistant, Software Testing

    FAST-NUCES

    Spring 2024Spring 2024 · Lahore, Pakistan

    Supported the undergraduate Software Testing course, covering test case design, debugging, validation and defect reproduction.

  4. Unity Developer, Fellowship

    MindStorm Studio

    Jul 2022Aug 2022 · Lahore, Pakistan

    Selected for a studio fellowship covering C#, Unity, Blender and character animation. Led the team behind the game jam entry Baja Brigade.

Education

  1. TU Ilmenau

    M.Sc. Research in Computer & Systems Engineering

    Oct 2025Expected Oct 2027 · Ilmenau, Germany

    • Thesis intended on a game development topic.
  2. FAST-NUCES

    B.Sc. Computer Science

    Aug 2020Aug 2024 · Lahore, Pakistan

    • CGPA 3.38 of 4.00. Dean's Honor List across the sixth, seventh and eighth semesters.
    • Coursework included Digital Image Processing, Compiler Construction, Software Engineering, Artificial Intelligence, Parallel and Distributed Computing, and Software Testing.

Skills

Game development
Unity, C#, Gameplay programming, Physics-based systems, VR and XR, Meta Quest 2, XR Interaction Toolkit, Addressables, Performance profiling, Procedural generation, Level design, UI implementation
Live operations
Firebase, ByteBrew, Remote configuration, AdMob, Unity Ads, IronSource, AppLovin, Retention analysis
Programming
C#, C++, Python, JavaScript, Java, C
Machine learning
YOLOv8, PyTorch, TensorFlow, LangChain, FAISS, RAG pipelines
Web and backend
React, Node.js, Express, REST APIs, MongoDB
Quality assurance
Selenium WebDriver, Test case design, Regression testing, Defect reproduction, Postman
Embedded and IoT
Raspberry Pi, ESP-32, Linux, GPIO, MQTT
Practice
Git, Jira, Agile, OOP, SOLID, TDD, Figma

Languages

Urdu
Native
English
Advanced, C1
German
A2, progressing to B1

Awards

  • Dean's Honor List, FAST-NUCES, across three semesters.
  • Third place, SOFTEC'22 National Programming Competition, nationwide final round, February 2022.
  • Two-time participant, NASCON game jams, FAST Islamabad.

The signpost

Contact

If you are hiring for a working student or internship position in game development, I would be glad to hear from you.

Seeking
Working student or internship, game development
Availability
Available immediately
Hours
20 hours per week during semester, full time during breaks
Location
Erfurt, open to relocation across Germany and to remote work
Eligibility
German student visa, eligible for working student employment